Hollowgate Setting & Prison Lore
Category: Lore / World Foundations
Status: Draft
RFC ID: RFC-005
Related: Cell System, Suspicion System, Prison Economy, Riot System, Custody, Player Core Systems
1. Overview
- Hollowgate is a repurposed 20th-century temple complex, renovated into a high-security prison by 2040.
- Architecture is a blend of carved stone, reinforced steel, and modular partitions; heritage motifs remain visible.
- Surveillance-first custody model: drones, towers, sensor grids, and embedded cameras augment guard patrols.
2. Timeline & Heritage
- Original Era (early 1600s): temple constructed with monumental halls, courtyards, and subterranean chambers.
- Militarization (late 20th century): fortified after conflicts; perimeter walls, watchtowers, and armored gates added.
- Conversion (mid-2000s): utilities, secure doors, and basic detention retrofits; heritage preserved where possible.
- Modernization (2030–2040): sensor mesh, drone docks, automated locks, biometric checkpoints, and smart lighting installed; server cores embedded in former sanctums.
3. Technology Layer (2040)
- Drones: patrol, spotlight, crowd mark, and tag for guard response; return-to-dock auto-rotation.
- Smart Locks: remote-operated, power-backed, segmented by zone; fail-safe modes prioritize containment.
- Comms: secure guard channels; inmate area audio monitored; jammers activated during lockdowns.
4. Custody Identity & Atmosphere
- Visual language: sacred stone patterns partially obscured by conduits, cameras, and riot shutters.
- Soundscape: drones, HVAC, server hum, distant chants from archived audio remnants used as white noise.
- Messaging: signage is “official record” tone; heritage plaques remain but are secondary to custody notices.
- Climate: damp lower levels; dry, harshly lit upper yards; environmental discomfort reinforces custody pressure.